

The Timeline allows you to work on your project in several editing modes (namely Clip Editor, Motion Editor, and Graph Editor) - generally for animation, though still remains useful in poster making.The Property Sliders allow you to modify an entity's settings by dragging the respective sliders to the left or right.The Animation Set Editor is from where you create, manage or delete entities like characters, objects, cameras, lights and particle systems.The Viewport lets you see how your project will look like from various camera angles.While designed to get a beginner started and on their way, it does not exhaustively tackle either animation or poster making - but does contain some general advice on performing functions related to them.īelow is a reference of the default SFM layout, in the event that, throughout the guide, you get lost or confused. Please note that, due to size and research limits, this guide doesn't account for absolutely everything the program has to offer. Think of this as a sort of crash course: what this button or mode does, how to do a specific thing, and so on. Some tips and tricks are available for experienced users, as well. More specifically, the user who has just installed SFM from the Steam Store page, and may be overwhelmed with all the options available. Novices who are not fully familiar with the program, its tools, environments and editing workflow.
